
Fuse Dash (Prototype)
Fuse Dash is a short burst, fast-paced arcade platformer for the Game Boy Color that is just perfect for everyone who has just some spare minutes to play (for example on the toilet? Lol) or loves to get that better highscore!
POST YOUR HIGHSCORE
Post your highest jump (as a screenshot) in the comments and I'll add them to the highscore table:
Nickname | Jump Range (LD) |
attackemartin | 92 LD |
Story
Captain Peanut is sent to a mission to one of the most outer planets of the solar system called "Eris", where he has to collect some important scientific data for the space agency.
You'll use a newly discovered energy source, called a "Dark-Energy-Fuse-Generator" that uses energy released by the misterious dark energy fuses, which enable warp-jumping with your spaceship.
Controls:
Jumps are instant with one button press. So unlike in typical Mario games, you don't have to keep pressing the jump button to get higher. One jump button press will lift you automatically as high as Cmdr. Peanut can jump.
GAME BOY | KEYBOARD | |
Move | D-pad | Arrow Keys / WASD |
Jump (Double Jump) | A | K / X |
Dash | B | J / Z / Y |
Pause Game | START | ENTER |
Prototype:
This is a vertical slice prototype built to show the core gameplay and some other elements of the game.
Other planned features and mechanics will coming soon!
Language support for the missing three languages will be added in the final release of the game. So it's just German and English for now.
Prototype funding:
The current phase of development for a new vertical slice prototype was partially funded by Film und Medien Stiftung NRW.
Credits:
- Idea, development and pixel art: @attackemartin (2nd Law Games)
- Pixel Art: 2BitCrook
- Music & SFX: Beatscribe
- Cover: Freinicke
- Made with: GB Studio & Aseprite
Updated | 15 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | 2nd Law Games |
Genre | Platformer |
Made with | GB Studio |
Tags | Game Boy, Game Boy ROM, gbstudio |
Average session | A few seconds |
Languages | German, English |
Inputs | Keyboard, Gamepad (any), Touchscreen, Smartphone |
Links | Bluesky, Homepage |
Download
Click download now to get access to the following files:
Development log
- New Vertical Slice Prototype!15 days ago
- Language Support (EN/DE/FR/PT/ES)Mar 24, 2024
- Added rudimentary tutorialMar 24, 2024
Comments
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Das ist saugeil! Well done! Nice graphics and smooth movements. Can't wait for the next updates :D
lieben Dank (thanks a lot) :)
The gameloop will be even better (soon-ish)!
Man, this is a hard game for me! Took me a few mins just to get to the second fuse, haha!! Need to get it on some hardware to test better. Love the idea though, great!
thanks for giving this rough demo a try! Much appreciated :)
Can you give me some more insights about what was it, that made it so hard for you?
Also: did you use a wireless keyboard?
This demo is pretty old by now, so I'm very looking forward for people to test the new version(s)!
Just quickly tried it on my phone with touch controls. It was the 2nd fuse to use the spring platform and the double jump to get up to the platform. I'm getting old! Once I figured that out I could double jump about fine. But I think the touch controls didn't help much! Will give it a try using a keyboard, and on hardware too.
lol - I still suck on the keyboard! I need some practice!
hahaha :D
Thanks so much for your feedback! There will be lots of improvements for the new prototype of course :)
Hey - played it on a GB and I was a lot better at timing the double jumps!! Got a lot further.
Would be good to see a progress bar or similar to know you had collected enough fuses maybe? Wasn't sure on what constituted winning, other than frantically jumping for fuse after fuse, lol!
Good demo though, and the anxiety driven timer is a good mechanic to go with. Maybe just some visual feedback of any 'progress' like mentioned above?
Keep up the good work!
Woohoo! This is such a fun game! I haven't quite nailed it down, but it feels like you could bounce pretty fluidly from one fuse to the next platform.
Since every level seems to leave you still trying to escape the blackhole, the dialogue might make more sense if it says something like "you've managed to keep from being pulled in."
Love the artwork and general feel of the game
thank you so much for your feedback! Highly appreciate it <3
Yeah since this is still an alpha, most of it acts like a placeholder so far (especially the dialogs).
This game will get another, more polished and further developer prototype demo in 2025 as well as the finished version.
Hope to see you around when new versions will be uploaded!
Amazing! Looking forward for the future of the project! Congrats on such cool game!
thanks so much :)
Fun game! if you don’t mind me asking, I’m curious how the ground crash was accomplished
thanks!
Do you mean the down dash? To Stomp the fuses on the ground?
Yes, that downward dash
On down press, the player is accelerated down. And on contact with a fuse, it is getting stomped.
thank you!!!
Any chance of a .pocket of the demo please
of course! There you go :)
Excellent appreciated 🙏