Man, this is a hard game for me! Took me a few mins just to get to the second fuse, haha!! Need to get it on some hardware to test better. Love the idea though, great!
Just quickly tried it on my phone with touch controls. It was the 2nd fuse to use the spring platform and the double jump to get up to the platform. I'm getting old! Once I figured that out I could double jump about fine. But I think the touch controls didn't help much! Will give it a try using a keyboard, and on hardware too.
Hey - played it on a GB and I was a lot better at timing the double jumps!! Got a lot further.
Would be good to see a progress bar or similar to know you had collected enough fuses maybe? Wasn't sure on what constituted winning, other than frantically jumping for fuse after fuse, lol!
Good demo though, and the anxiety driven timer is a good mechanic to go with. Maybe just some visual feedback of any 'progress' like mentioned above?
Woohoo! This is such a fun game! I haven't quite nailed it down, but it feels like you could bounce pretty fluidly from one fuse to the next platform.
Since every level seems to leave you still trying to escape the blackhole, the dialogue might make more sense if it says something like "you've managed to keep from being pulled in."
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Man, this is a hard game for me! Took me a few mins just to get to the second fuse, haha!! Need to get it on some hardware to test better. Love the idea though, great!
thanks for giving this rough demo a try! Much appreciated :)
Can you give me some more insights about what was it, that made it so hard for you?
Also: did you use a wireless keyboard?
This demo is pretty old by now, so I'm very looking forward for people to test the new version(s)!
Just quickly tried it on my phone with touch controls. It was the 2nd fuse to use the spring platform and the double jump to get up to the platform. I'm getting old! Once I figured that out I could double jump about fine. But I think the touch controls didn't help much! Will give it a try using a keyboard, and on hardware too.
lol - I still suck on the keyboard! I need some practice!
hahaha :D
Thanks so much for your feedback! There will be lots of improvements for the new prototype of course :)
Hey - played it on a GB and I was a lot better at timing the double jumps!! Got a lot further.
Would be good to see a progress bar or similar to know you had collected enough fuses maybe? Wasn't sure on what constituted winning, other than frantically jumping for fuse after fuse, lol!
Good demo though, and the anxiety driven timer is a good mechanic to go with. Maybe just some visual feedback of any 'progress' like mentioned above?
Keep up the good work!
Woohoo! This is such a fun game! I haven't quite nailed it down, but it feels like you could bounce pretty fluidly from one fuse to the next platform.
Since every level seems to leave you still trying to escape the blackhole, the dialogue might make more sense if it says something like "you've managed to keep from being pulled in."
Love the artwork and general feel of the game
thank you so much for your feedback! Highly appreciate it <3
Yeah since this is still an alpha, most of it acts like a placeholder so far (especially the dialogs).
This game will get another, more polished and further developer prototype demo in 2025 as well as the finished version.
Hope to see you around when new versions will be uploaded!
Amazing! Looking forward for the future of the project! Congrats on such cool game!
thanks so much :)
Fun game! if you don’t mind me asking, I’m curious how the ground crash was accomplished
thanks!
Do you mean the down dash? To Stomp the fuses on the ground?
Yes, that downward dash
On down press, the player is accelerated down. And on contact with a fuse, it is getting stomped.
thank you!!!
Any chance of a .pocket of the demo please
of course! There you go :)
Excellent appreciated 🙏